clutter_actor_queue_redraw (CLUTTER_ACTOR (self));
}
+static gboolean
+shell_generic_container_get_paint_volume (ClutterActor *self,
+ ClutterPaintVolume *volume)
+{
+ ClutterActorBox paint_box, alloc_box;
+ StThemeNode *theme_node;
+ ClutterVertex origin;
+
+ /* Setting the paint volume does not make sense when we don't have any allocation */
+ if (!clutter_actor_has_allocation (self))
+ return FALSE;
+
+ theme_node = st_widget_get_theme_node (ST_WIDGET (self));
+ clutter_actor_get_allocation_box (self, &alloc_box);
+
+ st_theme_node_get_paint_box (theme_node, &alloc_box, &paint_box);
+
+ origin.x = paint_box.x1 - alloc_box.x1;
+ origin.y = paint_box.y1 - alloc_box.y1;
+ origin.z = 0.0f;
+
+ clutter_paint_volume_set_origin (volume, &origin);
+ clutter_paint_volume_set_width (volume, paint_box.x2 - paint_box.x1);
+ clutter_paint_volume_set_height (volume, paint_box.y2 - paint_box.y1);
+
+ if (!clutter_actor_get_clip_to_allocation (self))
+ {
+ ClutterActor *child;
+ /* Based on ClutterGroup/ClutterBox; include the children's
+ * paint volumes, since they may paint outside our allocation.
+ */
+ for (child = clutter_actor_get_first_child (self);
+ child != NULL;
+ child = clutter_actor_get_next_sibling (child))
+ {
+ const ClutterPaintVolume *child_volume;
+
+ if (!CLUTTER_ACTOR_IS_VISIBLE (child))
+ continue;
+
+ if (shell_generic_container_get_skip_paint (SHELL_GENERIC_CONTAINER (self), child))
+ continue;
+
+ child_volume = clutter_actor_get_transformed_paint_volume (child, self);
+ if (!child_volume)
+ return FALSE;
+
+ clutter_paint_volume_union (volume, child_volume);
+ }
+ }
+
+ return TRUE;
+}
+
static void
shell_generic_container_finalize (GObject *object)
{
actor_class->allocate = shell_generic_container_allocate;
actor_class->paint = shell_generic_container_paint;
actor_class->pick = shell_generic_container_pick;
+ actor_class->get_paint_volume = shell_generic_container_get_paint_volume;
widget_class->get_focus_chain = shell_generic_container_get_focus_chain;